ICO(1) AIX ICO(1) NAME ico - animate an icosahedron or other polyhedron SYNOPSIS iiiiccccoooo [-display display] [-geometry geometry] [-r] [-d pat- tern] [-i] [-dbl] [-faces] [-noedges] [-sleep n] [-obj object] [-objhelp] [-colors color-list] DESCRIPTION _I_c_o displays a wire-frame rotating polyhedron, with hidden lines removed, or a solid-fill polyhedron with hidden faces removed. There are a number of different polyhedra avail- able; adding a new polyhedron to the program is quite sim- ple. OPTIONS ----rrrr Display on the root window instead of creating a new window. ----dddd ppppaaaatttttttteeeerrrrnnnn Specify a bit pattern for drawing dashed lines for wire frames. ----iiii Use inverted colors for wire frames. ----ddddbbbbllll Use double buffering on the display. This works for either wire frame or solid fill drawings. For solid fill drawings, using this switch results in substan- tially smoother movement. Note that this requires twice as many bit planes as without double buffering. Since some colors are typically allocated by other pro- grams, most eight-bit-plane displays will probably be limited to eight colors when using double buffering. ----ffffaaaacccceeeessss Draw filled faces instead of wire frames. ----nnnnooooeeeeddddggggeeeessss Don't draw the wire frames. Typically used only when -faces is used. ----sssslllleeeeeeeepppp _n Sleep n seconds between each move of the object. ----oooobbbbjjjj _o_b_j_e_c_t Specify what object to draw. If no object is speci- fied, an icosahedron is drawn. ----oooobbbbjjjjhhhheeeellllpppp Print out a list of the available objects, along with information about each object. ----ccccoooolllloooorrrrssss _c_o_l_o_r _c_o_l_o_r ... Rev. Release 5 Page 1 ICO(1) AIX ICO(1) Specify what colors should be used to draw the filled faces of the object. If less colors than faces are given, the colors are reused. ADDING POLYHEDRA If you have the source to ico, it is very easy to add more polyhedra. Each polyhedron is defined in an include file by the name of objXXX.h, where XXX is something related to the name of the polyhedron. The format of the include file is defined in the file polyinfo.h. Look at the file objcube.h to see what the exact format of an objXXX.h file should be, then create your objXXX.h file in that format. After making the new objXXX.h file (or copying in a new one from elsewhere), simply do a 'make depend'. This will recreate the file allobjs.h, which lists all of the objXXX.h files. Doing a 'make' after this will rebuild ico with the new object information. SEE ALSO X(1) BUGS Pyramids and tetrahedrons with filled faces do not display correctly. A separate color cell is allocated for each name in the -colors list, even when the same name may be specified twice. COPYRIGHT Copyright 1988, Massachusetts Institute of Technology. See _X(_1) for a full statement of rights and permissions. Rev. Release 5 Page 2